package com.rs.game.npc.combat.impl;

import com.rs.game.Animation;
import com.rs.game.Entity;
import com.rs.game.Graphics;
import com.rs.game.World;
import com.rs.game.npc.NPC;
import com.rs.game.npc.combat.CombatScript;
import com.rs.game.npc.combat.NPCCombatDefinitions;
import com.rs.game.player.Player;
import com.rs.game.player.content.Combat;
import com.rs.utils.Utils;

public class FrostDragonCombat extends CombatScript {

    @Override
    public Object[] getKeys() {
	return new Object[] { "Frost dragon" };
    }

    @Override
    public int attack(NPC npc, Entity target) {
	final NPCCombatDefinitions defs = npc.getCombatDefinitions();
	final Player player = target instanceof Player ? (Player) target : null;
	int damage;
	switch (Utils.getRandom(3)) {
	    case 0: // Melee
		if (npc.withinDistance(target, 3)) {
		    damage = getRandomMaxHit(npc, defs.getMaxHit(), NPCCombatDefinitions.MELEE, target);
		    npc.setNextAnimation(new Animation(defs.getAttackEmote()));
		    delayHit(npc, 0, target, getMeleeHit(npc, damage));
		} else {
		    damage = Utils.getRandom(650);
		    if (Combat.hasAntiDragProtection(target) || (player != null && (player.getPrayer().usingPrayer(0, 17) || player.getPrayer().usingPrayer(1, 7)))) {
			damage = 0;
			player.getPackets().sendGameMessage("Your " + (Combat.hasAntiDragProtection(target) ? "shield" : "prayer") + " absorbs most of the dragon's breath!", true);
		    } else if ((!Combat.hasAntiDragProtection(target) || !player.getPrayer().usingPrayer(0, 17) || !player.getPrayer().usingPrayer(1, 7)) && player.getFireImmune() > Utils.currentTimeMillis()) {
			damage = Utils.getRandom(164);
			player.getPackets().sendGameMessage("Your potion absorbs most of the dragon's breath!", true);
		    }
		    npc.setNextAnimation(new Animation(13155));
		    World.sendProjectile(npc, target, 393, 28, 16, 35, 35, 16, 0);
		    delayHit(npc, 1, target, getRegularHit(npc, damage));
		}
		break;
	    case 1: // Dragon breath
		if (npc.withinDistance(target, 3)) {
		    damage = Utils.getRandom(650);
		    if (Combat.hasAntiDragProtection(target) || (player != null && (player.getPrayer().usingPrayer(0, 17) || player.getPrayer().usingPrayer(1, 7)))) {
			damage = 0;
			player.getPackets().sendGameMessage("Your " + (Combat.hasAntiDragProtection(target) ? "shield" : "prayer") + " absorbs most of the dragon's breath!", true);
		    } else if ((!Combat.hasAntiDragProtection(target) || !player.getPrayer().usingPrayer(0, 17) || !player.getPrayer().usingPrayer(1, 7)) && player.getFireImmune() > Utils.currentTimeMillis()) {
			damage = Utils.getRandom(164);
			player.getPackets().sendGameMessage("Your potion fully protects you from the heat of the dragon's breath!", true);
		    }
		    npc.setNextAnimation(new Animation(13152));
		    npc.setNextGraphics(new Graphics(2465));
		    delayHit(npc, 1, target, getRegularHit(npc, damage));
		} else {
		    damage = Utils.getRandom(650);
		    if (Combat.hasAntiDragProtection(target) || (player != null && (player.getPrayer().usingPrayer(0, 17) || player.getPrayer().usingPrayer(1, 7)))) {
			damage = 0;
			player.getPackets().sendGameMessage("Your " + (Combat.hasAntiDragProtection(target) ? "shield" : "prayer") + " absorbs most of the dragon's breath!", true);
		    } else if ((!Combat.hasAntiDragProtection(target) || !player.getPrayer().usingPrayer(0, 17) || !player.getPrayer().usingPrayer(1, 7)) && player.getFireImmune() > Utils.currentTimeMillis()) {
			damage = Utils.getRandom(164);
			player.getPackets().sendGameMessage("Your potion fully protects you from the heat of the dragon's breath!", true);
		    }
		    npc.setNextAnimation(new Animation(13155));
		    World.sendProjectile(npc, target, 393, 28, 16, 35, 35, 16, 0);
		    delayHit(npc, 1, target, getRegularHit(npc, damage));
		}
		break;
	    case 2: // Range
		damage = Utils.getRandom(250);
		npc.setNextAnimation(new Animation(13155));
		World.sendProjectile(npc, target, 2707, 28, 16, 35, 35, 16, 0);
		delayHit(npc, 1, target, getRangeHit(npc, damage));
		break;
	    case 3: // Ice arrows range
		damage = Utils.getRandom(250);
		npc.setNextAnimation(new Animation(13155));
		World.sendProjectile(npc, target, 369, 28, 16, 35, 35, 16, 0);
		delayHit(npc, 1, target, getRangeHit(npc, damage));
		break;
	    case 4: // Orb crap
		break;
	}
	return defs.getAttackDelay();
    }

}
